Sunday, July 16, 2006

Technology.

A friend said this today;
Quote:
EA has kinda open the door towards such a thing already by charging for maps and mods that used to be free. BF 2142 is nothing more than a “mod”, being built on the same exact engine we already have but it'll cost us another $50. For big bussiness, it makes good sence.


I dont agree. 2142 is not a mod, its a new game using the same engine. Its no more a mod than Prey or Quake 4 are mods of doom3.

Why make an entire new engine for a new game when you have an engine already that'll do what you need? To make a modren engine, you need two or three years of development time and millions of dollars.

2142 has all new maps, art, models, vehicles, play dynamics. That all takes time and money to produce.

media.pc.ign.com/media/819/819222/vids_1.html

IGN has gameplay video on the link above. The game may look similar, but all games that share engines look a bit alike.

2 Comments:

Blogger w00tpro said...

I agree 100% that BF 2142 is not a "mod". The reason being exactly what you stated, it's basically a new game, but just built on the same engine. It's been done before and it will be done again and probably more often.

1:22 PM, July 16, 2006  
Blogger Albertan Technophile said...

BF vietnam is a good example of a game engine being recycled, at least in part for use in a new game.

Epic's many Unreal engines have been licenced to an insane number of different games, as has the Steam engine that Valve created.

Some of those games have surpassed the origional game.

1:41 PM, July 16, 2006  

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